The Problem
Transforming historical research on IBM's large mainframes into an interactive digital experience. Given project creative freedom, I decided to move away from conventional formats and develop a Unity prototype to explore content dynamically. The main challenge was learning the basics of a new engine and language from scratch, maintaining a clear and functional experience in two weeks.
A digital experience designed to explore the history of computing dynamically. Implementation of state logic in C# and functional interface design within a two-week development timeframe.
Architecture & Solution
As a first approach to C# and Unity, development focused on implementing a state system to manage interaction flow and user progress. Scene control and 2D interface design were worked on to present technical information clearly, keeping focus on navigation and content understanding.